Building a better word game.
Seven tiles is a hand you wait on. Nine is a hand you play.
Ninetiles is built around two changes. You hold nine tiles instead of seven, so there is nearly always something to find — the dead rack, and the turn you spend swapping out of one, is mostly gone. And every turn starts with a score multiplier that shrinks while you think, so a decent word played quickly will usually beat a brilliant word played slowly.
Together they make a faster game that still rewards knowing words. Deciding is a skill here, not just vocabulary.
Solo Blitz for a high score in six to ten turns. Time Attack, where the tiles never run out and the clock is the only thing that ends it. Or a match against a computer opponent that is limited by how many words it knows, not by pretending to play badly.
Pass and play on one phone, with the screen covering up in between. Or co-op — the two of you on the same side, your own tiles and your own turns, scores added together, against one strong computer.
Turn by turn through Game Center, whenever you both have a minute. Or Mirror: you both draw the same tiles in the same order onto your own boards, so neither of you can get luckier than the other. Send a code by text and you are playing — no account, and it works offline.
One board, one rack, one play to find. Par is the best play an ordinary vocabulary can reach, not the theoretical best that nobody could hit.
There are no advertisements in this game and nothing is sold inside it. It does not track you, and it collects nothing about you — see the privacy policy, which is short because there is not much to say.